Desirable items
This is what you were waiting for, right? Welcome to the items section.
I must warn you, if you expect gear that makes teh omg gawldiest zon on B.Net to be listed here in droves, you will be sorely disappointed. I capped the "budget" at items that are reasonably attainable to a casual gamer through
legitimate methods. I have several reasons for this. First of all, the primary host of this guide will be the Baron's Bazaar, which does not support guides with duped or otherwise illegitimate items. Second, this build does not need items that are rare as frog showers, not by far. Third, if you do have them, you should be able to figure out how to implement them.
Now that I'm done ranting, let's start. Always keep in mind that these are items I view as
desirable, not necessary.
------------Shields------------
Why did I start with this? Probably because it's the only major variable when it comes to gear. This item will significantly affect your final stat distribution, so choose wisely.
Roughly, there are two ways to group the shield choices. One way is "Shields that are Monarchs, and shields that are not", while the other is "Shields for offense, or shields for defense". The reason for this segmentation will be revealed in the Stat section.
- The most common shield I see Javazons using is
Stormshield. It's a behemoth of a shield. The only thing I see wrong with it (the strength req aside) is that the individual resistances present a potential problem with balancing the resistances to reach 75% all. This is my second choice. Defensive, Monarch.
- A very traditional and solid choice is
Moser's Blessed Circle. I recommend two Perfect Diamonds in the sockets. Defensive, non-Monarch.
- My favourite Shield for this build is a
Sanctuary runeword. Best made in a Troll Nest or a Hyperion (in my opinion). It is roughly similar to Moser's, although it has higher defense, variable resists, better blocking, and a higher price tag. Defensive, non-Monarch.
- If you like blocking,
Whitstan's guard is the shield for you. I disagree with this choice due to its lack of resistances. Defensive, non-Monarch.
- I consider
Lidless Wall and the
Splendor runeword to be offensive shields, for they provide typical caster mods, at the cost of blocking and resistances. I disagree with this approach in general. Magic-Finders might like Splendor for the MF bonus, however. Offensive, non-Monarch.
- The
Spirit runeword was implemented during mid-1.10, and caused a revolution in the approach to casters. It is to offense what Stormshield is to defense. A heavy shield with heavy +skills and mana. It does have some defensive modifiers (FHR, Vitality, a splash of resistances), but I still consider it an offensive shield due to the lack of blocking. If I wanted an offensive shield, this would be my choice. Offensive, Monarch.
- Frequently overlooked shields are
Gerke's Sanctuary and the
Rhyme runeword. Both provide a respectable amount of resistances and blocking. Gerke's is unique in offering MDR and DR, and Rhyme offers the invaluable
cannot be frozen mod and a bit of MF. Defensive, non-Monarchs.
*A note on Gerke's. Using this shield presents you with an interesting option: Stacking integer Magic and Physical damage reduction. Quite a few items mentioned later can assist you in that, such as The Gladiator's Bane, Nature's Peace, a Safety Javelin, Sol runes, etc. can
really add up. The usefulness becomes more noticeable when multiple PDR/MDR items are combined, as they start making you largely immune to lighter attacks. Integer damage reductions are naturally more effective against multiple light hits, while percentage damage reduction works better when dealing with heavier attacks.
-
The Ward,
a four-PDiamond Monarch and
Ancient's Pledge deserve some attention due to how easy it is to get them, mostly. Lots of resistances to be had, but I wouldn't consider them an optimal choice due to their lack of blocking.
Blackoak Shield was pointed out to me, but I don't like it. The dexterity, life and cold absorb mods are useful, but I don't think it makes up for its shortage of resistances and (despite the dexterity boost) blocking.
------------Weapons------------
This section is surprisingly uninteresting. The only Javelin I can outright recommend is...
-
Titan's Revenge. It's still the king of Amazon-only Javelins. It has everything you need. Don't worry if yours is the worst, non-eth, non-upgraded one on B.Net, they still blow the competition out of the water. Ethereal, high-ED or upgraded ones only more so. The worst one will still send you flying through hell (even against lightning immunes =D). The rest of the build's items can be switched out, but this is the only item where I will say "nothing compares to it". It should be an absolute priority on your wishlist.
- A different choice would be
Thunderstrokes. The main attraction here is the -resist% modifier. It does a large amount of damage, sure, but it doesn't compare with Titan's for PvM, if you ask me. The lack of a self-replenish mod
hurts. It is possibly useful as a switch weapon for bosses, but mine tend to sit in the stash unused.
- The
non-Amazon unique javelins are largely unsuitable, in my opinion. Some can be used as secondary weapons to Jab at lightning immunes (Demon's Arch in particular), but I never see the need if I have Titan's.
-
Everything else can work. Honestly. It has long been rumoured that Lightning Javazons can kill with cracked Javelins. I will not attempt to dispel that rumour. Just remember that the most important mod you can find on rare/blue javelins is the self-replenish mod. It drops the gold cost to 1, which is a serious relief when running to town every five minutes to get your pointy sticks repaired. I should probably mention that the crafted Safety weapon is a javelin, but I have never felt the need for it. PDR and MDR stackers might like the Safety Javelin, though.
------------Body Armor------------
I primarily look for +skills or resistances here. Other mods are a bonus.
- The
Gloom runeword is my choice. Massive resistances, defense, a splash of strength and Faster Hit Recovery? Perfect. That chance to cast Dim Vision, although unreliable, can get you out of tricky spots as well. Only problem is that Um and Pul runes don't always fall out of the sky when starting fresh.
- Gloom's little brother is
Smoke. Only narrowly inferior (IMO), this provides resistances and FHR as well. The defense is lower than that of Gloom, it doesn't have +strength, and not that cute little Dim Vision effect either. On the other hand, the higher rune required is Lum. It's a much more affordable option.
-
Lionheart is a classic. IMO, the most impressive feature here are the massive +stats. They can make equipping and achieving max block with that Stormshield
much more tolerable. This would be my second choice after Gloom.
- 1.11 introduced the (infamous) runeword
Peace. No resistances, but 2+ to Amazon skills. It's a rather offensive armor, probably very well suited for "Cowgirls".
- The
Skin of the Vipermagi provides both resistances and a +skill (and a cute amount of MDR) . It's a good armor, but one of its main attractions, the FCR bonus, is almost completely wasted here. The low level requirement is attractive, though. I consider this a good armor for mid-game leveling, but I recommend something more specialized for the end-game.
- If the thought of an enraged Frenzytaur pack tearing your girl apart keeps you awake at night,
Shaftstop might soothe your worries. The selling point here is the "Damage Reduced by
30%" mod. It (along with the fixed life boost) is the only really impressive mod here, but that 30% is a
lot. You won't find more on any other armor. It doesn't have any of the resists I want here, this is what you are looking for if you suffer from a fear of physical damage dealing monsters.
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The Gladiator's Bane is another interesting armor. It has lots of defense, lots of both types of integer damage reduction, Faster Hit Recovery, Poison Length Reduction, and most importantly the almighty
Cannot Be Frozen mod. It is a
very powerful defensive armor with pretty much everything but resists. If you can make up for that somehow... you have something impossible to ignore.
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Duriel's Shell seems to have been forgotten as an hell-option when 1.10 came out. My beloved resists can be found, a life bonus and a strength bonus. Oh, and Cannot Be Frozen again ^_^. It has served me faithfully in the past.
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Treachery is another gift of the 1.11 patch. While technically an Assassin runeword, this is probably the "best" 1.11 runeword. The biggest boon here is the Fade proc. A level 15 Fade means 60% to all resistances, and 15% Damage reduction - huge. On top of that we get
45% IAS, a Venom Proc, and FHR. I forgot to mention it as a main armor originally, even though I do use it on my current main Javazon, in a way.
What I do is:
1) I place the Treachery on my mercenary, and wait for the Fade and Venom to proc. 2) I switch armors with the merc, until I have both spells active as well. 3) I switch armors again.
This can be a chore to do every five minutes (288 seconds), but it can allow you to get away with much lower resistances. I started doing this a few
minutes after 1.11 came out, so I can only assume that everyone else who does it is stealing my idea. :040:
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Skullder's Ire for the Magic Finders! If you're not into MF it's rubbish except for that skill point, however.
------------Helms------------
In contrast with the body armors, I usually look for +skills and miscellaneous mods here. You could of course switch it around, getting resistances here and heavier +skills on the armor instead.
- The
Shako (Harlequin Crest for those who haven't been defiled as greatly by the Diablo 2 jargon as I) has long been favoured by everything not strictly melee. This is a cookie-cutter choice for a reason. The downsides are that it can be hideously overpriced early in ladder seasons, and
it looks absolutely awful. If you have some ulterior motives for playing Amazons, this hat is not for you. ^.^
- What I like, however, is a
Valkyrie Wing. Yes, the "crappy" 1.10 one. It can have the same +skills as the Shako, and I found that the FHR, FRW and +to mana after each kill mods actually helped me more than the life, mana and DR% Shako offered. As long as I am not magic-finding, I prefer it. It also provides vastly superior aesthetics, and can usually be obtained for a few Perfect gems via trading.
- A choice I disagree with is
Andariel's Visage. If I were a Stormshield user, I'd probably look more favourably upon it due to the +strength. It does have 2+ all skills, and 20% IAS that admittedly can be difficult to get when playing a Javazon. Even though leech generally doesn't work very well due to the fact that most of your damage is elemental, it does help, and it's there. The thing I absolutely
don't like about it are the resistances. That massive poison resist and fire resist
penalty make it a nightmare to balance around that flat 75% all res I like. The level requirement looks rather scary as well. I don't like leveling up 82 times before using my final helmet. Odds are I'll already have completed the game by then. Nevertheless, some swear for it.
- The ultimate option would most likely be
Griffon's Eye. That ridiculous lightning damage is very, very hard to argue against. I have never had the pleasure of finding one, but I can theorise that this would be the ultimate choice.
-
Kira's Guardian is interesting. Huge all resist, Cannot be Frozen and some FHR keep you alive very, very well. But no +skills at all. If I wanted to make a switch and get resistances from the helm and +skills from the armor (as with Peace), this would be the helm. The CBF mod frees up your ring slots as well, which is definitely a plus. I don't use it myself, but I see how it could.
- A
rare circlet could fit well. This is also something you could most likely find/gamble/imbue yourself, while hunting for a specific unique item is usually hopelessly tedious when playing solo. Look for +skills (Amazon, of course), resistances and stat bonuses. I don't think you should be crossing your fingers for more useful mods on a single circlet. =ţ
- Despite being a powerful helm, I do not think
Guillaume's Face is suitable. The substantial Crushing Blow is much more effective for fast-attacking characters. Deadly Strike doesn't boost the lightning damage portion of your attacks, negating its usefulness. Our attacks are largely elemental and comparatively slow, the exact opposite of what Guillaumes' users need. It should help you considerably when Jabbing... but you want to be doing that as seldom as possible.
------------Belts------------
When looking at uniques, I see two options. As I said in the skills section, these options are
heavily debated.
- My choice is
Razortail. It looks humble, I admit. The only major mods here are the dex bonus (good for blockers!) and the 33% chance to pierce your target. In the Technobabble section, I shall demonstrate why that chance outweighs just about everything else you could get on a belt. In my opinion. Oh, and this is a cheap item when it comes to trading. No one likes it for some reason. =ţ
- The other major choice is
Thundergod's Vigour. Admittedly, this is an awesome belt to look at. Massive stat bonuses, a Lightning Fury skill level bonus, and that integer absorb that the WSK Souls loathe. At first glance, it does wipe out the competition. The only moderately annoying thing about it is the chance to cast FoH when struck, which briefly stops you from attacking. Big, blunt, and it works very, very well.
- Everything else, including
String of Ears,
Verdungo's Hearty Cord and
Arachnid Mesh are inferior choices in my opinion. I see these mentioned very often when people ask forumers to criticise their first Javazon ideas. They are good and beneficial belts, no denying that, but I must say that both TGod's and Razortail blow them away, and that at an usually lower "price". Rare belts are not very suitable in my opinion. Use them only if you can't get Razortail (or TGod's) for whatever reason, such as playing untwinked or on Single Player.
-
Goldwrap requires a mention for the MF usefulness. But that's it. The IAS boost is not enough to make it a hell-viable survival belt.
------------Rings------------
There are probably many more options here that I'm missing. My experience tells me that I end up with two rings, a primary ring and a secondary ring. On the primary ring you will most likely have to make up for a rather large gap I have (intentionally) left so far. In other words, it's a part of the actual build, while the secondary ring can mostly get you something "unecessary" you'd still like to have. Like +skills or life/mana.
- The ring I say all Javazons should definitely try to get is a
Raven Frost. One simple reason; the Cannot Be Frozen mod is invaluable. You can live without it, but it will make your life
sooooo much easier to have it. And the only other "viable" sources (that I can see, at least) are Rhyme, The Gladiator's Bane, Duriel's Shell and Kira's. If you are playing untwinked or for some other reason can't get a Raven Frost, Rhyme becomes a much more promising shield choice. In trading, the low end ones usually go for a few Perfect gems. And a low end one is all you need. The cold absorb, mana and AR is nice, but not needed. You "need" CBF, and I say this is the place to get it. It should be your primary ring, never leave camp without it.
-
Bul-Katho's Wedding Band is my secondary ring of choice. It is simple, that skill bonus and raw life boost is very, very good! Only downside is... its rarity of
1 makes it a royal pain in the rear end to both find and trade for. It's a good thing you don't need it in any way (it doesn't provide any critical mods), but it should be the rich or lucky man's option.
- The
Stone of Jordan is exactly the same thing as Bul Katho's, really. Just switch the life bonus for a mana bonus. It's a pretty impressive ring, and I only have two problems with it. A minor problem is that it's precisely as difficult to find as the BK ring. The HUGE problem is that
it is THE most massively duped item in the history of Diablo 2. I absolutely can not recommend you trade for it. If you have found one, excellent. If you don't, well, just forget about it and move on.
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Nature's Peace is interesting. And we can actually afford to get something that's "only" interesting here on the secondary ring, since we aren't really depending on it for any crucial mods. There's nothing very "outstanding" here, which causes people to overlook it. It's the sum of the mods that make the ring, and those mods happen to be
useful and
hard to get elsewhere (PMH and MRIP), so this is a serious secondary ring to consider.
-
Rare rings fit well as secondary rings. Try to make up for something you lack, such as a particular resistance, a small mana pool, etc. It's filling, do what you need with it.
------------Amulets------------
This is a rather open section. People look for very different things here. It is likely that availability will play a role in your amulet selection. Try to get one that helps
your Javazon fulfil the build goals. Depending on your other equipment choices, that should vary greatly.
-
Mara's Kaleidoscope is the cookie-cut choice. I only have one issue with it: Without IAS on the amulet, reaching the 30% Charged Strike breakpoint is difficult. It really is no more difficult to find (in hell) than an Eye of Etlich, but since
everyone wants these, they can be a PitA to trade for.
-
Highlord's Wrath can solve the beforementioned IAS problem. The skill point and DS (which helps Jabbing a bit) is welcome as well.
-
Cat's Eye is an amulet I have sadly neglected until now. I just didn't notice it. 20% IAS. 25 to dexterity.
30% FRW. If you're blocking, I say it's a clear winner over Highlord's. If you are not, however... that extra skill point on Highlord's might be more worthwhile.
- Other brand-name amulets, such as the
Eye of Etlich,
Saracen's Chance and
Telling of Beads are not bad, but not really great either. I have finished the game successfully with both a Saracen's and a Telling of Beads, but I can't recommend it if you have the "better" options. One great thing about them if you're starting is that many people consider them freebies, however. :040:
- It may very well be that you decide (or are forced to use) a
rare amulet. As said before, look for just about anything you need, be it life, mana, +skills, stats, resistances, whatever. You can get most things on rares. Just remember to not bother with turning over rocks for +Javelin skills or IAS - they can't spawn.
------------Gloves------------
I say this is the one time when non-brand name items are actually
more desirable than any others. And the most important thing here (IMO) is IAS. Everything else is a bonus. The gloves are by far the easiest place to get IAS modifiers.
- For
blue/rare gloves, look for the +to Javelin skills and IAS modifiers. Blue items can get up to 3+ Javelin skills, and rares up to 2+. IAS is either 10% or 20%. Unfortunately, getting both mods is
rare as hell. As I said before, emphasising IAS before +skills is what I recommend. You can get +skills elsewhere, IAS is more difficult. All other mods are gravy. Resistances are especially juicy.
Good skill/IAS gloves are the most desirable item here, I say.
-
Crafted gloves are a very suitable replacement for rare gloves. Getting good mods to spawn can be a pain, but if they do you get them you're in business. I recommend Caster gloves for the mana mods, but if your resources are limited Blood gloves might be more desirable due to the fact that it's usually easier to trade Blood gloves unsuitable for
you than unsuitable Caster gloves.
- The gloves
Lava Gout and
Laying of Hands beat plain magical IAS gloves IMO. Not optimal, but not bad at all either.
-
Bloodfists are very underestimated gloves. Life, IAS, and holy-cow-have-you-seen-the-faster-hit-recovery? If you don't have skill/IAS gloves, but you DO have 20% IAS from outside the glove slot, these are my recommendation. People tend to overlook it because it is a low-level normal unique, but it's awesome. Trust me. ;)
- Gta-maloy] recommends
Dracul's Grasp for the +to life after each kill modifier. I disagree with this choice. Even though the life after each kill is impressive, I do not think it is worth sacrificing both potential IAS and +skills. The Leech, Life Tap and Open Wounds mods aren't being put to their full potential on a lightning damage character. Even as a long-standing Dracul's fan, I can not recommend them for a Lightning Javazon.
- There's always the option of using
Chance Guards to bolster your MF and GF. If you don't need the gloves to do anything at all, just use these. Even though it is very possible to have too many magical items, I'll assume that isn't a problem for most players. ^_^
------------Boots------------
It seems that boots are unable to offer any
crucial mods to Javazons. There is nothing you can get here that you can't get somewhere else. There are a few boots, however, that require an honourable mention.
-
Silkweaves can make the life of mana-munching Javazons easier. The 5+ to mana after each kill (along with the other mana mods) make keeping the blue orb up and the monsters down considerably less annoying. They are usually rather easy to get a hold of, as well.
-
Waterwalks are more suitable for those who don't have mana problems. It's a nice pair of boots, although it desirability drops on non-blockers. The benefits of that considerable life bonus are obvious, if I dare.
-
Sandstorm Treks are a very typical high-end choice. Faster Hit Recovery and stats on the same pair of boots are impressive. The only problem is that these are
elite boots, making them traditionally harder to find. Also, they are very popular, making trading more difficult. Don't even think about ethereal ones unless you have them already.
-
War Travelers are effectively the footwear equivalent of Chance Guards. Use them for MF rather than running barefoot.
- I disagree with the use of
Gore Riders for this build, for the same reasons I don't like Guillaume's Face (see the Helms section above). The OW, DS and CB are excellent things to have on a boot... for other character types.
-
Rare boots should be able to shine here. Naturally, look for resistances, FRW, whatever floats your particular boat. I must admit that I've never actually used rare boots for the entire game duration. A more desirable unique pair has always popped out somewhere before I reach hell Baal. :P
------------Charms------------
My philosophy on charms is as following: "
You don't need them." You should be perfectly capable of reaching the build goals without them. I consider them to be crutches to make up for whatever your
real gear lacks, be it resistances, FHR, whatever. Charms are to fill up holes. There are some charms that I should probably mention here, however. For completeness' sake.
-
Annihilus/Hellfire Torch:
Having one of each is probably
the best way to spend three inventory spaces. Some have the capacity to get them, others don't. You most certainly don't need them, but they do make life a lot easier, even the very low ones. Only one piece of advice; decide whether or not to get them
early. Preferably before level 50ish. Adding them as an afterthought will effectively negate half of the stat bonuses they carry. Once you have them, they will most likely never leave your character, so don't be afraid to base your stat points on them. Same with all other permanent +stats charms.
-
Javelin and Spear skills Grand Charms:
A.k.a. Java skillers. Clogging your inventory up with these is a very simple way to boost your lightning damage. Just know that you are doing it at the cost of both inventory space and your "trading resources".
-
Magic find charms/Gheed's Fortune:
If you have absolutely
nothing to make up for, this is a good way to bolster your item supply. Just don't fill the entire inventory up. I always try to leave a 4x4 space for PvM combat.
------------Sockets------------
This isn't as big of an issue for Javazons as for most other character types. The Javelin naturally can't be socketed, and one or two of the other "socketable" slots tends to be occupied by a runeword. There are a few things that need to be mentioned, though.
In almost all cases any non-runeword shield should be socketed with a Perfect Diamond. If you for some strange reason don't have a use for more resistances, an Eld rune might be useful to boost your blocking. A -requirements jewel or a Hel rune can be useful if you are using a socketable Monarch (meaning Stormshield). Jewels with secondary mods are preferable to Hel runes.
For the armor and helm, there are more options. Shaels for FHR, all the gems can have their uses (although I don't particularly care for Skulls or Diamonds), and a conglomerate of jewels can be used. Um runes are good if you have them to blow.
If you
really have all your defensive aspects covered, there are Rainbow Facets to consider. The Lightning variant, of course. In almost all cases the -resist% is more effective than the +damage%, even though it won't ever break immunities.
Finally, Sol runes provide direct PDR. See "a note on Gerke's".
This post has been edited by Ernir: 18 January 2007 - 12:34 PM